What happens when a neural network watches Blade Runner just once – and then you ask it to remember what it saw?
This interactive installation uses gesture and expression to explore sound scapes.
A project exploring the capture and post-production of 360° media formats.
A puzzle platformer involving various shapes and challenges to overcome.
A virtual reality simulation for Google Cardboard.
An immersive virtual reality art installation which explores the impairments associated with the autism spectrum.
A game-changing online, collaborative music-making platform.
A breath-controlled computer game, designed to promote lung health.
An investigation of the effects gaming can have on OCD.
A family of four projection-mapped sculptures who discuss and deconstruct your twitter account live in front of an audience.
A performance piece where body movements and poses control rhythm, pitch and glitch.
A visualiser which reacts to loaded-in music, or can be customized for audio input.
An artificial intelligence program which simulates the Rabbit and Cheetah game.
An electronic musical instrument designed to be held like a games controller.
An app to introduce people to the harp and learn how music scales work.
A 3D horror maze game with enemies such as zombies and spiders.
Sounds are triggered by motion tracking YouTube videos of cars and crash tests.
A virtual reality unity game for Google Cardboard.
Users manipulate devices to control a real-time generated audiovisual environment.
A performance which uses a range of household objects to perform electronic music with the aid of Max/MSP.
A painting which uses a generative system inspired by organic movement.
A 3D interactive video game art piece created in Unity. “In our opinion it is the prettiest game that BSc Games Programming students have ever made!”
A performance piece that generates sound from movements, using embodied technologies and electric shocks.