A split screen first person shooter set in non linear space.

Mastermind AI

An artificially intelligent computer program that solves the board game ‘Mastermind’ in least number of moves.

Vinyl Extensions

Digital vinyl systems as an extended performance tool to accompany live musicians.

Moving in Spaces

A mirrored apparatus that allows viewers to evaluate their movements in relation to the space around them.


A composition performed with the Liquid Interface for Musical Expression (LIME) made from recycled materials and components.

Braille Embosser Demo

A low-cost Braille embosser which contains electronic and moving mechanical components.

Puyo Puyo Tsu

An artificial intelligence program for the video game Puyo Puyo Tsu.


A system that produces organic looking structures based on a simple input.

Swarmic Patterns

Evolutionary Computation that generates aesthetically beautiful patterns.


A prototype application which explores a new way of music discovery for vinyl records using Augmented Reality technologies.

Double Composure

A ‘low-poly’ style digital media transformation tool designed for artistic effects.


A 2D platformer game that challenges user’s dexterity (Consists of 5 Levels).


A platformer with a banana that can flip past obstacles and swing around with a harpoon to finish each level in short time.


A multiplayer browser voice controlled game.

The Conductor

An investigation into accessible, effective and affordable animatronics for theatre.


A light weight game development library that makes using C++ quicker and easier.


A highly interactive gaming experience strongly grounded by real-life feedback.

Deep dream for video

What happens when a neural network watches Blade Runner just once – and then you ask it to remember what it saw?


This interactive installation uses gesture and expression to explore sound scapes.


A project exploring the capture and post-production of 360° media formats.

Perfect Angles

A puzzle platformer involving various shapes and challenges to overcome.

The Bitter Sweet

An immersive virtual reality art installation which explores the impairments associated with the autism spectrum.


A game-changing online, collaborative music-making platform.

Horse of Spring

A breath-controlled computer game, designed to promote lung health.

OCD and Gaming

An investigation of the effects gaming can have on OCD.

Meet the Watsons

A family of four projection-mapped sculptures who discuss and deconstruct your twitter account live in front of an audience.

Oljud {Noise}

A performance piece where body movements and poses control rhythm, pitch and glitch.

TAC Visualiser

A visualiser which reacts to loaded-in music, or can be customized for audio input.

Rabbit and Cheetah

An artificial intelligence program which simulates the Rabbit and Cheetah game.


An electronic musical instrument designed to be held like a games controller.


An app to introduce people to the harp and learn how music scales work.

No Faces For Names

An installation which exposes the artist’s personal data, processed and presented in an immersive sphere.

Car Crash Music

Sounds are triggered by motion tracking YouTube videos of cars and crash tests. 


An exploration of architectural form, structure and meaning.

The Followers

A virtual reality unity game for Google Cardboard.

Music for Household Items

A performance which uses a range of household objects to perform electronic music with the aid of Max/MSP.  

Monster Rush

A 3D interactive video game art piece created in Unity. “In our opinion it is the prettiest game that BSc Games Programming  students have ever made!”


A performance piece that generates sound from movements, using embodied technologies and electric shocks.