A split screen first person shooter set in non linear space.
An artificially intelligent computer program that solves the board game ‘Mastermind’ in least number of moves.
Digital vinyl systems as an extended performance tool to accompany live musicians.
A mirrored apparatus that allows viewers to evaluate their movements in relation to the space around them.
A composition performed with the Liquid Interface for Musical Expression (LIME) made from recycled materials and components.
A low-cost Braille embosser which contains electronic and moving mechanical components.
An artificial intelligence program for the video game Puyo Puyo Tsu.
An interactive program showcasing the ability of Dispersive Flies Optimisation.
A system that produces organic looking structures based on a simple input.
A system that outputs a prediction of insulin dosage.
Breaks conventional route planning by using pollution and road hierarchising as variables to measuring the most efficient path.
A series of eight generative animations created using p5.js.
Evolutionary Computation that generates aesthetically beautiful patterns.
An interactive performance featuring combs which trigger audio clips.
An online software tool aimed at reducing Internet addictive behaviour, improving concentration and increasing productivity.
A prototype application which explores a new way of music discovery for vinyl records using Augmented Reality technologies.
A ‘low-poly’ style digital media transformation tool designed for artistic effects.
A 2D platformer game that challenges user’s dexterity (Consists of 5 Levels).
A platformer with a banana that can flip past obstacles and swing around with a harpoon to finish each level in short time.
A multiplayer browser voice controlled game.
An investigation into accessible, effective and affordable animatronics for theatre.
Generative drums, tape loops.
A light weight game development library that makes using C++ quicker and easier.
A.M.I explores the theme of self representation, and how we often misrepresent each other through social media.
A highly interactive gaming experience strongly grounded by real-life feedback.
What happens when a neural network watches Blade Runner just once – and then you ask it to remember what it saw?
This interactive installation uses gesture and expression to explore sound scapes.
A project exploring the capture and post-production of 360° media formats.
A puzzle platformer involving various shapes and challenges to overcome.
A virtual reality simulation for Google Cardboard.
An immersive virtual reality art installation which explores the impairments associated with the autism spectrum.
A game-changing online, collaborative music-making platform.
A breath-controlled computer game, designed to promote lung health.
An investigation of the effects gaming can have on OCD.
A family of four projection-mapped sculptures who discuss and deconstruct your twitter account live in front of an audience.
A performance piece where body movements and poses control rhythm, pitch and glitch.
A visualiser which reacts to loaded-in music, or can be customized for audio input.
An artificial intelligence program which simulates the Rabbit and Cheetah game.
An electronic musical instrument designed to be held like a games controller.
An app to introduce people to the harp and learn how music scales work.
A 3D horror maze game with enemies such as zombies and spiders.
An installation which exposes the artist’s personal data, processed and presented in an immersive sphere.
Sounds are triggered by motion tracking YouTube videos of cars and crash tests.
An exploration of architectural form, structure and meaning.
A virtual reality unity game for Google Cardboard.
Users manipulate devices to control a real-time generated audiovisual environment.
A performance which uses a range of household objects to perform electronic music with the aid of Max/MSP.
A painting which uses a generative system inspired by organic movement.
A 3D interactive video game art piece created in Unity. “In our opinion it is the prettiest game that BSc Games Programming students have ever made!”
A performance piece that generates sound from movements, using embodied technologies and electric shocks.